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Showing posts from November, 2023

OSP: Final index

  1)  OSP: Clay Shirky - End of Audience blog tasks 2)  OSP: Influencers and celebrity culture 3)  OSP: Zendaya CSP - Language and Representations 4)  OSP: Zendaya CSP - Audience and Industries   5)  OSP: Postcolonial theory - Gilroy and diasporic identity 6)  Baseline Assessment learner response 7)  OSP: The Voice - blog case study

Videogames: Women in videogames & Further feminist theory

  Women and videogames: blog tasks Work through the following blog tasks to complete our work on women in videogames and further feminist theory. Part 1: Reading - Is Female Representation in Video Games Finally Changing? Read  this short Medium feature on whether female representation in videogames is finally changing . Answer the following questions: 1) How have women traditionally been represented in videogames and w hat percentage of the video game audience is female?    42% of the video game demographic is female, indicating that times have changed.  It’s no secret that women are typically either objectified or “damsels in distress” in many major video games, like the iconic Lara Craft to Princess Peach in the  Mario  franchise. 2) What recent games have signalled a change in the industry and what qualities do the female protagonists offer? Recent popular games like  Tomb Raider, Horizon: Zero Dawn, Uncharted: The Lost Legacy, The Last of Us, Dragon Age: Inquisition,  and  The Wal

OSP assessment: Learner response

  1) Type up your feedback in  full  (you don't need to write the mark and grade if you want to keep this confidential). WWW: Some really excellent points and use of key media terminology and theorists. EBI: More discussion needed on the Voice and more development needed for Q2 overall. 2) Read  the whole mark scheme for this assessment carefully . Identify  three  specific aspects from Figure 1 (the Google Home advert) that you could have mentioned in your answer (e.g. selection of image, framing and focus, colour, text etc.) • Repetition of the word ‘home’ creates connotations of safety, warmth and comfort • Use of colour, reinforced by neutral grey of the device, creates feeling of warmth (browns, oranges, sunlight from left-hand side of image). • The repetition of the word ‘home’ may disturb audiences who see the advert as an example that nowhere is safe from multinational capitalist giants such as Google. 3) Now use the mark scheme to i dentify  three  potential points that yo

Videogames: The Sims FreePlay - Audience and Industries

  The Sims FreePlay CSP - Audience and Industries blog tasks Create a new blogpost called 'The Sims FreePlay CSP - Audience and Industries blog tasks' and complete the following tasks. Audience Read  this App Store description and the customer reviews for The Sims FreePlay  and answer the following questions:   1) What game information is provided on this page? Pick out three elements you think are important in terms of making the game appeal to an audience. Create your story, your way. Build your virtual town. Design and decorate dream homes that show off your interior design skills and personal style. hoose their paths through love, romance, relationships and marriage. 2) How does the game information on this page reflect the strong element of participatory culture in The Sims? People can share their own reviews and ratings about this game. 3) Read a few of the user reviews. What do they suggest about the audience pleasures of the game?  People can use this game as an escape